
eremy
ichael
eckwith
Well, you have reached my own little chunk of cyberspace. That ought to
make the Virtual Adepts a little upset now shouldn't it? Anyway, I suppose
this is where I make some long drawn out paragraph or two about who I am
and what has made me the way I am. Without going into too much detail I
can sum it all up by saying that mean people who have tried to use me and
who have tried to hurt the people that I care about have made me who I am.
That would include Mithras (who is now dead), my Mother (who is also
dead), Queen Anne (ditto), several 'strong females' who surprisingly
enough all acted similarly (all dead), many members of the Sabbat (ditto)
and a justicar (not dead yet).
It is not that I have a problem with authority (unlike the other person
you will find on this page), but rather I have a problem with the similar
tactics that they all use to try and enforce their authority. It is
almost as if they all went to the same school of intimidation techniques.
I mean really, who in their right mind threatens an overly protective
persons most prized possesion? Really, if you hurt or destroy that thing
the person will no longer have anything to loose and strike back upon you
with all the power that they have won't they? Now, if that person is
really protective, he will, most likey, bring forth this anger upon the
said threatener long before the threat gets carried out. After this
pattern repeats itself a number of times wouldn't you think people would
have learned? It doesn't take a rocket scientist to figure it out.
So anyway, people like that have made me who I am. Some people, think that
I am demented. Well, I am not. I just happen to see things much clearer
than most. And because I see these truths people think I am crazy.
Sometimes their "sane" world gets to me. If Iam in one of those moods
please do not bother me.
On a related note, alot of Vampires say that we are different than Humans.
Well, to them I will say I agree, and therefore it does not bother my
concious one bit to have a vampire put to death.
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VAMPIRE
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Name:Dr. J. M. Beckwith Nature: Perfectionist Generation: 8th
Player: Phil Greer Demeanor: Critic Haven: Several
Campaign:NOOL Clan: Malkavian Concept: Psychiatrist
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PHYSICAL SOCIAL MENTAL
Strength____________| 4 Charisma____________| 2 Perception__________| 4
Dexterity___________| 4 Manipulation________| 4 Intelligence________| 5
Stamina_____________| 5 Appearance__________| 4 Wits________________| 4
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TALENTS SKILLS KNOWLEDGES
Acting______________| 2 Animal Ken__________| Bureaucracy_________| 2
Alertness___________| 2 Drive_______________| 2 Computer____________| 2
Athletics___________| Etiquette___________| 3 Finance_____________| 3
Brawl_______________| Firearms____________| 3 Investigation_______| 2
Dodge_______________| 4 Melee_______________| 4 Law_________________|
Empathy_____________| 4 Music_______________| 2 Linguistics_________| 2
Intimidation________| 4 Repair______________| 2 Medicine____________| 5
Leadership__________| 1 Security____________| 2 Occult______________| 3
Streetwise__________| Stealth_____________| 3 Politics____________|
Subterfuge__________| 3 Survival____________| Science_____________| 4
SECONDARY ABILITIES:
Dancing_____________| 2 Masquerade__________| 5 Camarilla Lore______| 3
Scan________________| 4 Research____________| 3 Kindred Lore________| 3
Sense Deception_____| 4 Game Playing________| 3 Area Knowledge______| 4
Artistic Expression_| 3 ____________________| Fairy Lore__________| 2
Malkavian Time______| 5 ____________________| Psychoanalysis______| 6
____________________| ____________________| Literature__________| 3
____________________| ____________________| History_____________| 3
____________________| ____________________| Pharmacy____________| 3
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
____________________| ____________________| ____________________|
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DISCIPLINES BACKGROUNDS VIRTUES
Auspex_________| 6 Allies______________| 3 Conscience________| 3
Animalism______| Contacts____________| 4 Self-Control______| 4
Celerity_______| 4 Fame________________| Courage___________| 5
Dominate_______| 5 Generation__________| 5
Fortitude______| 3 Herd________________| 3 HEALTH
Obfuscate______| 5 Influence___________| 5 Healthy
Potence________| Mentor______________| Bruised O
Presence_______| 2 Resources___________| 7 Hurt -1 O
Protean________| Retainers___________| 2 Injured -2 O
Thaumaturgy____| Status______________| 5 Wounded -3 O
Quietus________| 1 ____________________| Mauled -4 O
_______________| ____________________| Crippled -5 O
_______________| ____________________| Incapacitated O
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BLOOD POOL 15 3/turn WILLPOWER_( 8 ) Humanity (7)
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO
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Meet the player of Dr. Jeremy
Phil Greer
Back to the Main Page
Visit the World of Dampness
/ Dr. Jeremy Beckwith / vicious+@pitt.edu