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Weapons improvement

The first nuclear-tipped rockets, such as the MGR-1 Honest John, first deployed by the U.S. in 1953, were surface-to-surface missiles with relatively short ranges (around 15 mi/25 km maximum) with yields around twice the size of the first fission weapons. The limited range of these weapons meant that they could only be used in certain types of potential military situations—the U.S. rocket weapons could not, for example, threaten the city of Moscow with the threat of an immediate strike, and could only be used as "tactical" weapons (that is, for small-scale military situations).

Long-range bomber aircraft, such as the B-52 Stratofortress, allowed for a wide range of "strategic" nuclear forces to be deployed.

For "strategic" weapons—weapons which would serve to threaten an entire country—for the time being, only long-range bombers capable of penetrating deep into enemy territory would work. In the U.S. this resulted in the creation of the Strategic Air Command in 1946, a system of bombers headed by General Curtis LeMay (who had previously presided over the firebombing of Japan during WWII), which kept a number of nuclear-armed planes in the sky at all times, ready to receive orders to attack Moscow whenever commanded.

These technological possibilities enabled nuclear strategy to develop a logic considerably different than previous military thinking had allowed. Because the threat of nuclear warfare was so awful, it was first thought that it might make any war of the future impossible. President Dwight D. Eisenhower's doctrine of "massive retaliation" in the early years of the Cold War was a message to the USSR, saying that if the Red Army attempted to invade the parts of Europe not given to the Eastern bloc during the Potsdam Conference (such as West Germany), nuclear weapons would be used against the Soviet troops and potentially the Soviet leaders.

With the development of more rapid-response technologies (such as rockets and long-range bombers), this policy began to shift. If the Soviet Union also had nuclear weapons and a policy of "massive retaliation" was carried out, it was reasoned, then any Soviet forces not killed in the initial attack, or launched while the attack was ongoing, would be able to serve their own form of nuclear "retaliation" against the U.S. Recognizing this to be an undesirable outcome, military officers and game theorists at the RAND think tank developed a nuclear warfare strategy that would eventually become known as Mutually Assured Destruction (MAD).

Submarine launched ballistic missiles made defending against nuclear war an impossibility.

MAD divided potential nuclear war into two stages: first strike and second strike. A first strike would be the first use of nuclear weapons by one nuclear-equipped nation against another nuclear-equipped nation. If the attacking nation did not prevent the attacked nation from a nuclear response, then a second strike could be deployed against the attacking nation. In this situation, whether the U.S. first attacked the USSR or the USSR first attacked the U.S., the end result would be that both nations would be damaged perhaps to the point of utter social collapse.

According to game theory, because starting a nuclear war would be suicidal, no logical country would willfully enter into a nuclear war. However, if a country were capable of launching a first strike which would utterly destroy the ability of the attacked country to respond in kind, then the balance of power would be disturbed and nuclear war could then be safely undertaken.

MAD played on two seemingly opposed modes of thought: cold logic and emotional fear. The phrase by which MAD was often known, "nuclear deterrence", was translated as "dissuasion" by the French and "terrorization" by the Russians. This apparent paradox of nuclear war was summed up by British Prime Minister Winston Churchill as "the worse things get, the better they are"—the greater the threat of mutual destruction, the safer the world would be.

This philosophy made a number of technological and political demands on participating nations. For one thing, it said that it should always be assumed that an enemy nation may be trying to acquire "first strike capability," something which must always be avoided. In American politics this translated into demands to avoid "missile gaps" and "bomber gaps" where the Soviet Union could potentially "out shoot" American efforts (most of these supposed "gaps" proved to be political figments, but this hardly mattered at the time). It also encouraged the production of thousands of nuclear weapons by both the U.S. and the USSR, far more than would be needed to simply destroy the major civilian and military infrastructures of the opposing country.

These policies and strategies were satirized in the 1964 Stanley Kubrick film Dr. Strangelove, in which the Soviets, unable to keep up with the US's first strike capability, instead plan for MAD by building a Doomsday Machine, and thus, after a (literally) mad US General orders a nuclear attack on the USSR, the end of the world is brought about.

With early warning systems, it was thought that the strikes of nuclear war would come from dark rooms filled with computers, not the battlefield of the wars of old.

The policy also encouraged the development of the first early warning systems. Conventional war, even at its fastest, was fought over time scales of days and weeks. With long-range bombers, the time from the start of an attack to its conclusion was reduced to mere hours. With rockets, it could be reduced to minutes. It was reasoned that conventional command and control systems could not be expected to adequately respond to a nuclear attack, and so great lengths were taken to develop the first computers which could look for enemy attacks and direct rapid responses.

In the U.S., massive funding was poured into the development of SAGE, a system which would track and intercept enemy bomber aircraft using information from remote radar stations, and was the first computer system to feature real-time processing, multiplexing, and display devices—the first "general" computing machine, and a direct predecessor of modern computers.