Coconut Collection Environment
This is a snapshot of the Coconut interface built using
Garnet. The interface allows two humans to play the
Coconut Game and records the dialogue. The top dialogue window is the
input window and the bottom dialogue window is the partner's last
input. Turns are enforced in that once a player transmits a
message to his or her partner by pressing the End of Turn
button, that player is locked out until the partner completes his or
her turn. The graphics allow the players to individually keep track
of the negotiated, partial solution to the problem during the game and
allows us (the discourse researchers) to better determine what was
meant and what was understood during the course of the conversation.
In this snapshot (reproduced from the collected data of a real game),
the players have a misunderstanding that is apparent from the
conversation and the graphics shown but it has yet to be recognized by
the player whose screen we are viewing. For more information on this
interface see this paper
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