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Working
Papers Published
& Forthcoming
Working Papers
"Cooperative
Behavior and the Frequency of Social Interaction" (with
Jack Ochs), November 2007.
We report results from an experiment that examines play
in an indefinitely repeated, 2-player Prisoner's Dilemma game. Each experimental
session involves N subjects and a sequence of indefinitely repeated games. The main
treatment consists of whether agents are matched in fixed pairings or matched randomly
in each indefinitely repeated game. Within the random matching treatment, we elicit
player's strategies and beliefs or vary the information that players have about their
opponents. Contrary to a theoretical possibility suggested by Kandori (1992), a
cooperative norm does not emerge in the treatments where players are matched randomly.
On the other hand, in the fixed pairings treatment, the evidence suggests that a
cooperative norm does emerge as players gain more experience.
"Decentralized Organizational Learning: An Experimental Study"
(with Andreas Blume and April Franco), May 2007.
We experimentally study decentralized organizational learning.
Our objective is to understand how learning members of an organization cope with
the confounding effects of the simultaneous learning of others. Rather than
inferring or postulating some heuristic organizational learning behavior, we
experimentally test the optimal learning predictions of a stylized, rational
agent model of organizational learning due to Blume and Franco [2007]. This model
provides sharp testable predictions as to how learning members of an organization
might cope with the simultaneous learning of others as a function of fundamental
variables that characterize an organization, e.g., the firm size and the discounting
of future payoffs. While the problem of learning while others are learning is quite
difficult, we find support for the comparative static predictions of the unique
symmetric equilibrium of the model.
"Does
Competition Affect Giving?" (with Tatiana Kornienko), March 2007.
Experimental instructions.
Charities often devise fund-raising strategies that exploit natural human
competitiveness in combination with the desire for public recognition. We
explore whether competition alone, without the possibility of public acclaim,
can stimulate charitable giving. In a controlled laboratory experiment based
on a sequential "dictator game", we find that subjects tend to increase their
giving when placed in a generosity tournament, and tend to decrease their
giving when placed in an earnings tournament. We also find some evidence for
Samuelson's (2004) information-based relative effects.
"Investment and Monetary Policy: Learning and Determinacy of
Equilibrium" (with Wei Xiao), July 2007.
We examine determinancy and expectational stability (learnability) of
rational expectations equilibrium (REE) in sticky price "New Keynesian"
(NK) models of the monetary transmission mechanism. We consider three
different New Keynesian models: a labor-only model and two models that add
capital -- one where capital is allocated in an economy-wide rental market
and another that supposes that the demand for capital is firm-specific. We
find that Bullard and Mitra's (2002, 2006) findings on determinacy and
learnability of REE under various interest rate rules in the labor-only NK
model do not always extend to models with capital. In particular, the Taylor
principle, that the response of interest rates should be more than
proportionate to changes in inflation, will not generally suffice to
guarantee determinate and/or learnable equilibria in NK models with capital.
"Learning and Structural Change in Macroeconomic Data"
(with James
Bullard), December 2005.
We include learning in a standard equilibrium business
cycle model with explicit growth. We use the model to study how the economy's
agents could learn in real time about the important trend-changing events
of the postwar era in the U.S., such as the productivity slowdown, increased
labor force participation by women, and the "new economy" of
the 1990s. We find that a large fraction of the observed variance of output
relative to trend can be attributed to structural change in our model.
However, we also find that the addition of learning and occasional structural
breaks to the standard and widely-used growth model results in a balanced
growth puzzle, as our approach cannot completely account for observed
trends in U.S. aggregate consumption and investment. Finally, we argue
that a model-consistent detrending approach, such as the one we suggest
here, is necessary if the goal is to obtain an accurate assessment of
an equilibrium business cycle model.
"Macroeconomics: A Survey of Laboratory Research,"
March 2008.
This chapter surveys laboratory experiments addressing macroeconomic phenomena.
The first part focuses on experimental tests of the microfoundations of
macroeconomic models discussing laboratory studies of intertemporal
consumption/savings decisions, time (in)consistency of preferences and
rational expectations. Part two explores coordination problems of interest
to macroeconomists and mechanisms for resolving these problems. Part three
looks at experiments in specific macroeconomic sectors including monetary
economics, labor economics, international economics as well-as large scale,
multi-sector models that combine several sectors simultaneously.
The final section addresses experimental tests of macroeconomic policy issues.
"Self-Organized Criticality in a Dynamic Game" (with Andreas Blume
and Ted
Temzelides), October 2006.
We investigate conditions under which self-organized criticality (SOC)
arises in a version of a dynamic entry game. In the simplest version of
the game, there is a single location -- a pool -- and one agent is exogenously
dropped into the pool every period. Payoffs to entrants are positive as long as the
number of agents in the pool is below a critical level. Exiting results in a
permanent payoff of zero. Agents in the pool decide simultaneously each period
whether to stay in or not. We characterize the symmetric mixed strategy equilibrium
of the resulting dynamic game. We demonstrate that, under our payoff structure, SOC
arises only in the presence of local interactions. Thus, we provide an explicit
game-theoretic model of the mechanism through which SOC can arise in a social context
with forward looking agents.
"Trust in
Second Life," February 2008.
Some issues are raised with regard to conducting decision-making experiments
in virtual worlds. The issues are illustrated via a visit to an experimental laboratory on
Second Life.
Published & Forthcoming
"Beliefs
and Voting Decisions: A Test of the Pivotal Voter Model" (with
Margit Tavits),
forthcoming in American Journal of Political Science. Instructions are here.
We report results from a laboratory experiment testing the basic hypothesis
imbedded in various rational voter models that there is a direct correlation between the
strength of an individual's belief that his/her vote will be pivotal and the likelihood
that individual incurs the cost to vote. This belief is typically unobservable. In one
of our experimental treatments we elicit these subjective beliefs using a proper scoring
rule that induces truthful revelation of beliefs. This allows us to directly test the pivotal
voter model. We find that a higher subjective probability of being pivotal increases the
likelihood that an individual votes, but the probability thresholds used by subjects are
not as crisp as the theory would predict. There is some evidence that individuals learn over
time to adjust their beliefs to be more consistent with the historical frequency of pivotality.
However, many subjects keep substantially overestimating their probability of being pivotal.
"Experiments with Network Formation" (with
Dean Corbae), forthcoming in Games and Economic Behavior.
There is also a
Technical and Data Appendix for this paper. Instructions are here.
We examine how groups of agents form trading networks in the presence of idiosyncratic
risk and the possibility of contagion. Specifically, four agents play a two-stage finite
repeated game. In the first stage, the network structure is endogenously determined
through a noncooperative proposal game. In the second stage, agents play multiple rounds
of a coordination game against all of their chosen `neighbors' after the realization of a
payoff relevant shock. While parsimonious, our four agent environment is rich enough to
capture all of the important interaction structures in the networks literature: bilateral
(marriage), local interaction, star, and uniform matching. Consistent with our theory,
marriage networks are the most frequent and stable network structures in our experiments.
We find that payoff efficiency is around 90 percent of the ex-ante, payoff dominant
strategies and the distribution of network structures is significantly different from
that which would result from random play.
"Internet
Auctions with Artificial Adaptive Agents: A Study on Market Design"
(with Utku
Ünver), forthcoming in the Journal of Economic Behavior and Organization.
Many internet auction sites implement ascending-bid, second-price auctions.
Empirically, last-minute or "late" bidding is frequently observed in "hard-close"
but not in "soft-close" versions of these auctions. In this paper, we introduce
an independent private-value repeated internet auction model to explain this
observed difference in bidding behavior. We use finite automata to model the
repeated auction strategies. We report results from simulations involving
populations of artificial bidders who update their strategies via a genetic
algorithm. We show that our model can deliver late or early bidding behavior,
depending on the auction closing rule in accordance with the empirical evidence.
Among other findings, we observe that hard-close auctions raise less revenue
than soft-close auctions. We also investigate interesting properties of the
evolving strategies and arrive at some conclusions regarding both auction
designs from a market design point of view.
"Giving Little By Little: Dynamic Public Good Games"
(with
Jack Ochs and Lise Vesterlund), Journal of Public Economics 91
(2007), 1708-1730.
Charitable contributions are frequently made over time. Donors are free to
contribute whenever they wish and as often as they want, and are frequently
updated on the level of contributions by others. A dynamic structure enables
donors to condition their contribution on that of others, and, as Schelling
(1960) suggested, it may establish trust thereby increasing charitable
giving. Marx and Matthews (2000) build on Schelling's insight and show that
multiple contribution rounds may secure a provision level that cannot be
achieved in the static, one-shot setting, but only if there is a discrete,
positive payoff jump upon completion of the project. We examine these two
hypotheses experimentally using static and dynamic public good games. We
find that contributions are indeed higher in the dynamic than in the static
game. However, in contrast to the predictions, the increase in contributions
in the dynamic game does not depend critically on the existence of a
completion benefit jump or on whether players can condition their decisions
on the behavior of other members of their group.
"Experimental
Macroeconomics"
Entry to appear in: S. Durlauf and L. Blume, eds., New Palgrave Dictionary of
Economics, 2nd ed., New York: Palgrave Macmillan, 2008.
"Instability
of Sunspot Equilibria in Real Business Cycle Models Under Adaptive Learning"
(with
Wei Xiao), Journal of Monetary Economics 54 (2007), 879-903.
We examine the stability of equilibrium in sunspot-driven
real business cycle (RBC) models under adaptive learning. We show that
a general, reduced form of this class of models can admit rational expectations
equilibria that are both indeterminate and stable under adaptive learning.
Indeterminacy of equilibrium allows for the possibility that non-fundamental
"sunspot" variable realizations can serve as the main driving
force of the model, and several researchers have put forward calibrated
structural models where sunspot shocks play such a role. We show analytically
how the structural restrictions that researchers have imposed on this
type of model lead to reduced form systems where equilibrium is indeterminate
but always unstable under adaptive learning. Our findings provide a possible
resolution of the "stability puzzle" identified by Evans and
McGough (2002).
"The
Value of Interest Rate Stabilization Policies When Agents are Learning" (with
Wei
Xiao), forthcoming in the Journal of Money, Credit, and Banking.
We examine the expectational stability (E--stability) of rational
expectations equilibrium in the ``New Keynesian'' model where monetary policy is
optimally derived and interest rate stabilization is added to the central bank's
traditional objectives of inflation and output stabilization. We consider both the
case where the central bank lacks a commitment technology and the case of full
commitment. We show that for both cases, optimal policy rules yield rational
expectations equilibria that are E-stable for a wide range of empirically plausible
parameter values. These findings stand in contrast to Evans and Honkapohja's
(2003ab, 2006) findings for optimal monetary policy rules in environments where
interest rate stabilization is not a central bank objective.
"The
Value of Central Bank Transparency When Agents are Learning"
(with Michele Berardi), European Journal of
Political Economy 23 (2007), 9-29.
We examine the role of central bank transparency when the
private sector is modeled as adaptive learners. In our model, transparent policies
enable the private sector to adopt correctly specified models of inflation and
output while intransparent policies do not. In the former case, the private sector
learns the rational expectations equilibrium while in the latter case it learns a
restricted perceptions equilibrium. These possibilities arise regardless of whether
the central bank operates under commitment or discretion. We provide conditions under
which the policy loss from transparency is lower (higher) than under intransparency,
allowing us to assess the value of transparency when agents are learning.
"Words, Deeds and Lies: Strategic Behaviour in Games with
Multiple Signals"
(with Nick
Feltovich), Review of Economic Studies 73 (2006), 669-688.
We report the results of an experiment in which subjects
play games against changing opponents. In one treatment, "senders" send
"receivers" messages indicating intended actions in that round, and receivers
observe senders' previous-round actions (when matched with another receiver).
In another treatment, the receiver additionally observes the sender's previous-round
message to the previous opponent, enabling him to determine whether the sender had
lied. We find that allowing multiple signals leads to better outcomes when signals
are aligned (all pointing to the same action), but worse outcomes when
signals are crossed. Also, senders' signals tend to be truthful, though the
degree of truthfulness depends on the game and treatment, and receivers' behavior
combines elements of pay-off maximization and reciprocity.
"Dollarization
Traps" (with Maxim Nikitin and
R. Todd Smith),
Journal of Money, Credit, and Banking 38 (2006), 2073-2098.
The paper analyzes dollarization in the sense of asset
substitution, where a foreign currency competes with local assets, especially
domestic capital, as a store of value, the impact of dollarization on
capital accumulation and output, and why economies remain dollarized long
after a successful inflation stabilization. We relate this dollarization
hysteresis to a financial intermediation failure that happens during high
inflation. We show that in dollarized countries, inflation stabilization
policies may not have any effect on domestic capital accumulation, thus
preventing such policies from stimulating growth—i.e., dollarized
economies are vulnerable to "dollarization traps."
"Multiple
Regimes in U.S. Monetary Policy? A Nonparametric Approach" (with
Jim Engle-Warnick), Journal of Money,
Credit, and Banking 38 (2006), 1363-1377.
We use two different nonparametric methods to determine whether there were
multiple regimes in U.S. monetary policy over the period 1955--2003. We model
monetary policy using two different versions of Taylor's rule for the
nominal interest rate target. By contrast with parametric tests for regime
changes, the nonparametric methods we use allow the data to determine
the dimensions on which to split the sample for purposes of estimating the
coefficients of the Taylor rule. We find evidence for a few structural
breaks and consistent agreement between our two nonparametric methods on the
dating of those breaks.
"Agent-Based Models and Human Subject Experiments,"
in: L. Tesfatsion and K.L. Judd, eds., Handbook of Computational Economics
Vol. 2 Handbooks in Economics Series, (Amsterdam: Elsevier, 2006), 949-1011.
This chapter examines the relationship between agent-based
modeling and economic decision-making experiments with paid human subjects.
Both approaches exploit controlled "laboratory" conditions as a means
of isolating the sources of aggregate phenomena. Research findings from
laboratory studies of human subject behavior have inspired studies using
artificial agents in "computational laboratories" and vice versa. In certain
cases, both methods have been used to examine the same phenomenon. The
focus of this chapter is on the use of agent-based models to explain experimental
findings. We point out synergies between the two methodologies that have
been exploited as well as promising new possibilities.
"Asset
Price Bubbles and Crashes with Near-Zero-Intelligence Traders"
(with Utku
Ünver), Economic Theory 27 (2006), 537-563.
We examine whether a simple agent--based model can generate
asset price bubbles and crashes of the type observed in a series of laboratory
asset market experiments beginning with the work of Smith, Suchanek and
Williams (1988). We follow the methodology of Gode and Sunder (1993, 1997)
and examine the outcomes that obtain when populations of zero--intelligence
(ZI) budget constrained, artificial agents are placed in the various laboratory
market environments that have given rise to price bubbles. We have to
put more structure on the behavior of the ZI-agents in order to address
features of the laboratory asset bubble environment. We show that our
model of "near--zero--intelligence" traders, operating in the
same double auction environments used in several different laboratory
studies, generates asset price bubbles and crashes comparable to those
observed in laboratory experiments and can also match other, more subtle
features of the experimental data.
"Sunspots
in the Laboratory" (with Eric
O'N. Fisher), American Economic Review 95 (2005), 510-529.
(Paper title links to our 2003 working paper which is a longer, more detailed
version of the paper appearing in the AER.)
We show that extrinsic or non-fundamental uncertainty
influences markets in a controlled environment. This work provides the
first direct evidence of sunspot equilibria. These equilibria require
a common understanding of the semantics of the sunspot variable, and they
appear to be sensitive to the flow of information. Sunspots always occur
in a closed-book call market, but they happen only occasionally in a double
auction, where infra-marginal bids and offers are observable.
"Anarchy
in the Laboratory (and the Role of the State)" (with Minseong
Kim), Journal of Economic Behavior and Organization 56 (2005), 297-329.
A recent literature on the economics of conflict has
provided conditions under which an "anarchic" outcome may come
to serve as an equilibrium for an economy, as well as conditions under
which a "dictator" or "government agent" is empowered
to make collective action choices that enable the economy to achieve a
Pareto superior equilibrium. This paper reports results from a laboratory
experiment designed to test the predictions of this theory. We find that
in the absence of any government, groups of subjects choose forecasts
and actions that lie within a neighborhood of the predicted anarchic equilibrium,
where some players choose to be producers, while others choose to be predators.
The introduction of the government agent, charged with maximizing the
consumption of producers, enables the subject groups to achieve nearly
perfect coordination on a Pareto superior Nash equilibrium, where the
fraction of time devoted to defense is high, but predation is eliminated.
"Learning,
Information and Sorting in Market Entry Games: Theory and Evidence"
(with Ed
Hopkins), Games and Economic Behavior 51 (2005), 31-62. (Download
instructions.)
Previous data from experiments on market entry games,
N-player games where each player faces a choice between entering a market
and staying out, appear inconsistent with either mixed or pure Nash equilibria.
Here we show that, in this class of game, learning theory predicts sorting,
that is, in the long run, agents play a pure strategy equilibrium with
some agents permanently in the market, and some permanently out. We conduct
experiments with a larger number of repetitions than in previous work
in order to test this prediction. We find that when subjects are given
minimal information, only after close to 100 periods do subjects begin
to approach equilibrium. In contrast, with full information, subjects
learn to play a pure strategy equilibrium relatively quickly. However,
the information which permits rapid convergence, revelation of the individual
play of all opponents, is not predicted to have any effect by existing
models of learning.
"Trust
Among Strangers" (with Cristina
Bicchieri and Gil Tolle), Philosophy
of Science 71 (2004), 286-319.
The paper presents a simulation of the dynamics of impersonal
trust. It shows how a "trust and reciprocate" norm can emerge
and stabilize in populations of conditional cooperators. The norm, or
behavioral regularity, is not to be identified with a single strategy.
It is instead supported by several conditional strategies that vary in
the frequency and intensity of sanctions.
"Capital-Skill
Complementarity? Evidence from a Panel of Countries," with Chris
Papageorgiou and Fidel
Perez-Sebastian, The
Review of Economics and Statistics 86 (2004), 327-344.
Since Griliches (1969), researchers have been intrigued
by the idea that physical capital and skilled labor are relatively more
complementary than physical capital and unskilled labor. In this paper
we consider the cross-country evidence for capital-skill complementarity
using a time-series, cross-section panel of 73 developed and less developed
countries over a 25 year period. We focus on three empirical issues. First,
what is the best specification of the aggregate production technology
to address the capital-skill complementarity hypothesis. Second, how should
we measure skilled labor? Finally, is there any cross-country evidence
in support of the capital-skill complementarity hypothesis? Our main finding
is that we find some support for the capital-skill complementarity hypothesis
in our macro panel dataset.
"Comment
on Adaptive Learning and Monetary Policy Design," Journal of
Money, Credit, and Banking 35 (2003), 1073-1080.
This is a comment on the paper "Adaptive Learning
and Monetary Policy Design" by George W. Evans and Seppo Honkapohja
that was prepared for the FRB-Cleveland/JMCB conference, "Recent
Developments in Monetary Macroeconomics" hosted by the Federal Reserve
Bank of Cleveland in November 2002.
"Intrinsically
Worthless Objects as Media of Exchange: Experimental Evidence"
with
Jack Ochs, International Economic Review 43 (2002), 637-673. (This
paper was formerly titled "Fiat Money as a Medium of Exchange: Experimental
Evidence")
This paper reports results from an experiment that examines
whether an intrinsically worthless, `token' object serves as a medium
of exchange in a laboratory implementation of Kiyotaki and Wright's search
model of money. The theory admits Nash equilibria in which the token object
is or is not used as a medium of exchange. We find that subjects nearly
always offer to trade for the token object when such a trade lowers their
storage costs. However, subjects frequently refuse to offer to trade the
token object for more costly-to-store goods when the theory predicts they
should make such trades. View
the raw data from this experiment.
"Do
Actions Speak Louder than Words? Observation vs. Cheap Talk as Coordination
Devices" with Nick
Feltovich, Games and Economic Behavior 39 (2002), 1-27.
This paper reports results from an experiment designed
to compare cheap talk and observation of past actions. We consider three
games and explain why cheap talk or observation is likely to be more effective
for acheiving good outcomes in each game. We find that both cheap talk
and observation make cooperation and coordination more likely and increase
payoffs, relative to our control treatment. The relative success of cheap
talk versus observation depends on the game, in accordance with our predictions.
We also find that players' signals are informative, and that signal receivers
condition their actions on the signal they receive.
"Learning
and Excess Volatility" with James
Bullard, Macroeconomic Dynamics 5 (2001), 272-302.
We introduce adaptive learning behavior into a general
equilibrium lifecycle economy with capital accumulation. Agents form forecasts
of the rate of return to capital assets using least squares autoregressions
on past data. We show that, in contrast to the perfect foresight dynamics,
the dynamical system under learning possesses equilibria that are characterized
by persistent excess volatility in returns to capital. We explore a quantitative
case for these learning equilibria. We use an evolutionary search algorithm
to calibrate a version of the system under learning and show that this
system can generate data that matches some features of the time series
data for U.S. stock returns and per capita consumption. We argue that
this finding provides support for the hypothesis that the observed excess
volatility of asset returns can be explained by changes in investor expectations
against a background of relatively small changes in fundamental factors.
"Learning
to Speculate: Experiments with Artificial and Real Agents," Journal
of Economic Dynamics and Control 25 (2001) 295-319.
This paper employs an artificial agent-based, computational
approach to understanding and designing laboratory environments in which
to study and test Kiyotaki and Wright's (1989) search model of money.
The behavioral rules of the artificial agents are modeled on the basis
of prior evidence from human subject experiments. Simulations of the artificial
agent-based model are conducted in two new versions of the Kiyotaki-Wright
environment and yield some testable predictions. These predictions are
examined using data from new human subject experiments. The results are
encouraging and suggest that artificial agent-based modeling may be a
useful device for both understanding and designing human subject experiments.
"Equilibrium
Selection via Adaptation: Using Genetic Programming to Model Learning
in a Coordination Game" with Shu-Heng
Chen and Chia-Hsuan Yeh, in The
Electronic Journal of Evolutionary Modeling and Economic Dynamics,
2002, issue 1, article 1002.
This paper studies adaptive behavior in a simple coordination
game that Van Huyck, Cook and Battalio (1994) have investigated in a controlled
laboratory setting with human subjects. We consider how populations of
artificially intelligent agents play the same game. The computational
approach that we adopt provides us with much greater flexibility in the
experimental design than is possible with experiments involving human
subjects. We use genetic programming techniques developed by Koza (1992,
1994) to model how players might learn over time. These genetic programming
techniques have certain advantages over other artificial intelligence
techniques that have been applied to economic models, for example, genetic
algorithms. We find that the pattern of behavior generated by our population
of artificially intelligent players is remarkably similar to that followed
by human subjects who played the same game. In particular, we find that
a steady state that is theoretically unstable under a myopic best-response
learning dynamic turns out to be stable under our genetic-programming-based
learning system, in accordance with Van Huyck et al.'s finding using human
subjects. We conclude that genetic programming techniques may serve as
a plausible and inexpensive selection criterion in environments with multiple
equilibria.
"A
Cross-Country Empirical Investigation of the Aggregate Production Function
Specification" with Chris
Papageorgiou, Journal of Economic Growth 5 (March 2000), 87-120. (An
earlier version of this paper circulated under the title "The Specification
of the Aggregate Production Function: A Cross-Country Empirical Investigation")
Many growth models assume that aggregate output is generated
by a Cobb-Douglas production function. In this article we question the
empirical relevance of this specification. We use a panel of 82 countries
over a 28-year period to estimate a general constant-elasticity-of-substitution
(CES) production function specification. We find that for the entire sample
of countries we can reject the Cobb-Douglas specification. When we divide
our sample of countries up into several subsamples, we find that physical
capital and human capital adjusted labor are more substitutable in the
richest group of countries and are less substitutable in the poorest group
of countries than would be implied by a Cobb-Douglas specification.
"Approximating
and Simulating the Stochastic Growth Model: Parameterized Expectations,
Neural Networks, and the Genetic Algorithm" with Paul
D. McNelis, Journal of Economic Dynamics and Control 25 (September
2001), 1273-1303.
This paper suggests a new approach to solving the one-sector
stochastic growth model using the method of parameterized expectations.
The approach is to employ a "global" genetic algorithm search
for the parameters of the expectation function followed by a "local"
gradient-descent optimization method to ensure fine-tuning of the approximated
solution. We use this search procedure in combination with either polynomial
or neural network specifications for the expectation function. We find
that our approach yields highly accurate solutions in the case where an
exact analytic solution exists as well as in cases where no closed-form
solution exists. Our results further suggest that neural network specifications
for the expectation function may be preferred to the more commonly used
polynomial specification.
"Using
Symbolic Regression to Infer Strategies from Experimental Data"
(with J.
Engle-Warnick), in S-H. Chen, Ed., Evolutionary Computation in Economics
and Finance, New York: Physica-Verlag, 2002.
We propose the use of a new technique—symbolic
regression—as a method for inferring the strategies that are being
played by subjects in economic decision making experiments. We begin by
describing symbolic regression and our implementation of this technique
using genetic programming. We provide a brief overview of how our algorithm
works and how it can be used to uncover simple data generating functions
that have the flavor of strategic rules. We then apply symbolic regression
using genetic programming to experimental data from the ultimatum game.
We discuss and analyze the strategies that we uncover using symbolic regression
and we conclude by arguing that symbolic regression techniques should
at least complement standard regression analyses of experimental data.
"Does
Observation of Others Affect Learning in Strategic Environments?: An Experimental
Study" with Nick
Feltovich, International Journal of Game Theory 28 (1999), 131-152.
(View
online edition)
This paper presents experimental results from an analysis
of two similar games, the repeated ultimatum bargaining game and the repeated
best-shot game. The experiments examine how the amount and content of
information given to players affects the evolution of play in the two
games. In one experimental treatment, subjects in both games observe not
only their own actions and payoffs, but also those of one randomly chosen
pair of players in the just-completed round of play. In the other treatment,
subjects in both games observe only their own actions and payoffs. We
present evidence suggesting that observation of other players' actions
and payoffs affects the evolution of play in both games relative to the
case of no observation. Moreover, the effect of observation on learning
is different in the two games. In the ultimatum game, players who observe
the actions and payoffs of others tend to deviate further from the subgame
perfect equilibrium strategy over time than players who observe only their
own actions and payoffs. In contrast, in the best-shot game, players who
observe the actions and payoffs of others tend to play closer to the subgame
perfect equilibrium strategy over time than players who observe only their
own actions and payoffs. We conclude that providing players with additional
information need not hasten the rate at which they learn to play subgame
perfect equilibrium strategies. Rather, our findings support the conclusion
of Prasnikar and Roth (1992) that the incentives players face off the
equilibrium path strongly influence how behavior evolves over time.
"Emergence
of Money as a Medium of Exchange: An Experimental Study," with
Jack Ochs, American Economic Review 89 (1999), 847--877.
Kiyotaki and Wright (1989) developed a simple dynamic
model of an exchange economy in which one or more commodities are used
as media of exchange. In this paper, we report findings from an experiment
that implements the Kiyotaki-Wright model. We consider whether the equilibrium
predictions of the Kiyotaki-Wright model are robust to the dynamics created
by out-of-equilibrium play. In particular, we examine whether individuals
placed in the Kiyotaki-Wright environment learn over time to adopt the
same commodities as media of exchange as the model implies will be used
in equilibrium. We find that subjects have a strong tendency to play "fundamental"
rather than "speculative strategies even in environments where speculative
strategies would lead to higher payoffs. We examine some possible motivations
for subjects' trading behavior and we find that subjects are mainly motivated
by their own past payoff experience as opposed to being motivated by the
marketability concerns that the theory suggests are important.
"Monetary
Theory in the Laboratory" Federal Reserve Bank of St. Louis Review
80 (September/October 1998), 9-26.
Empirical tests of macroeconomic and monetary theories
are typically conducted using non-experimental field data provided by
government agencies. Modern theories, however, have increasingly imposed
restrictions on individual behavior that are not embodied in any available
field data. An alternative method for testing such theories is to conduct
controlled laboratory experiments with paid human subjects. This article
provides a critical survey of recent papers that have used laboratory
methods to test modern monetary-theory predictions. While the survey focuses
on the results obtained from these laboratory studies, I also provide
some justification for the experimental methodology and discuss experimental
design issues.
"Learning and the Stability of Cycles" with
James Bullard, Macroeconomic Dynamics 2 (1998), 22-48.
We study a general equilibrium model where the multiplicity
of stationary periodic perfect foresight equilibria is pervasive. We investigate
the extent to which agents can learn to coordinate on stationary perfect
foresight cycles. The example economy, taken from J.M. Grandmont (1985),
is a two period, endowment overlapping generations model with fiat money,
where consumption in the first and second periods of life are not necessarily
gross substitutes. Depending on the value of a preference parameter, the
limiting backward (direction of time reversed) perfect foresight dynamics
are characterized by steady state, periodic or chaotic trajectories for
real money balances. We relax the perfect foresight assumption and examine
how a population of artificial, heterogeneous adaptive agents might learn
in such an environment. These artificial agents optimize given their forecast
of future prices, and they use forecast rules that are consistent with
steady state or periodic trajectories for prices. The agents' forecast
rules are updated by a genetic algorithm. We find that the population
of artificial adaptive agents is able to eventually coordinate on steady
state and low-order cycles, but not on the higher-order periodic equilibria
that exist under the perfect foresight assumption.
"A Model of Learning and Emulation with Artificial
Adaptive Agents," with James
Bullard, Journal of Economic Dynamics and Control 22 (1998), 179-207.
We study adaptive learning behavior in a sequence of
n-period endowment overlapping generations economies, where n refers to
the number of periods in agents' lifetimes. Agents initially have heterogeneous
beliefs and seek to form multi-step ahead consumption plans based on forecasts
of future prices. Agents learn in every period by forming new consumption
plans and by emulating the consumption plans of other agents. Computational
experiments with artificial adaptive agents are conducted. In these experiments,
the heterogeneous population of artificial agents nearly always learns
over time to form consumption plans that are consistent with perfect foresight
knowledge of future prices. The model of learning and emulation that we
develop is also used to study transition dynamics from one stationary
perfect foresight equilibrium to another.
"On Learning and the Nonuniqueness of Equilibrium
in an Overlapping Generations Model with Fiat Money," Journal
of Economic Theory, 64 (1994), 541-553.
This paper examines disequilibrium adaptive learning
behavior in an overlapping generations model with fiat money. Agents are
concerned with forming correct forecasts of future inflation. If they
use a disequilibrium, adaptive forecast rule, it is shown that they will
eventually learn to believe in a nonstationary, nonunique perfect foresight
equilibrium. The nonstationary equilibrium isolated by the adaptive learning
process can be used to explain the sluggish adjustment of the price level
to monetary disturbances as documented in the work of C.A. Sims (1989).
"On the Robustness of Behavior in Experimental
'Beauty Contest' Games," with Rosemarie
Nagel, Economic
Journal 107 (1997), 1684-1700.
We report and compare results from several different
versions of an experimental interactive guessing game first studied by
Nagel (1995), which we refer to as the 'beauty contest' game following
Keynes (1936). In these games, groups of subjects are repeatedly asked
to simultaneously guess a real number in the interval [0,100] that they
believe will be closest to 1/2 times either the median, mean, or maximum
of all numbers chosen. In all three versions of the beauty contest game,
the unique Nash equilibrium is for all subjects to announce zero. We find
that convergence to this equilibrium is fastest in the 1/2-median game
and slowest in the 1/2-maximum game and we offer an explanation for the
findings. We also use our experimental data to test a simple model of
adaptive learning behavior.
"The Transition from Stagnation to Growth: An Adaptive
Learning Approach" with Jasmina
Arifovic and James
Bullard, Journal of Economic Growth 2 (1997), 185-209.
This paper develops the first model in which, consistent
with the empirical evidence, the transition from stagnation to economic
growth is a very long endogenous process. The model has one steady state
with a low and stagnant level of income per capita and another steady
state with a high level of income per capita. Both of these steady states
are locally stable under the perfect foresight assumption. We relax the
perfect foresight assumption and introduce learning into this environment.
Learning acts as an equilibrium selection criterion and provides an interesting
transition dynamic between steady states. We find that for sufficiently
low initial values of human capital—values that would tend to characterize
preindustrial countries—the system under learning spends a long period
of time (an epoch ) in the neighborhood of the low income steady state
before finally transitioning to a neighborhood of the high income steady
state. We argue that this kind of transition dynamic provides a good characterization
of the economic growth and development patterns that have been observed
across countries.
"Using Genetic Algorithms to Model the Evolution
of Heterogeneous Beliefs," with James
Bullard, Computational Economics 13 (1999), 41-60.
We study a general equilibrium system where agents have
heterogeneous beliefs concerning realizations of possible outcomes. The
actual outcomes feed back into beliefs thus creating a complicated nonlinear
system. Beliefs are updated via a genetic algorithm learning process which
we interpret as representing communication among agents in the economy.
We are able to illustrate a simple principle: genetic algorithms can be
implemented so that they represent pure learning effects (i.e. beliefs
updating based on realizations of endogenous variables in an environment
with heterogeneous beliefs). Agents optimally solve their maximization
problem at each date given their beliefs at each date. We report the results
of a set of computational experiments in which we find that our population
of artificial adaptive agents is usually able to coordinate their beliefs
so as to achieve the Pareto superior rational expectations equilibrium
of the model.
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